3rd Rank
Different values: 149
=====================================
object {3rd Rank}
    _id : string {3rd Rank._id} (all different values)
    folder : string {3rd Rank.folder} (same value: '4fJHnYFqH0VjZXPv')
    img : string {3rd Rank.img} (146 different values)
    name : string {3rd Rank.name} (all different values)
    system : object {3rd Rank.system}
        [area] : object {3rd Rank.system.area}
            [details] : string {3rd Rank.system.area.details} (4 different values)
                '30-foot burst centered on you' (x1)
                '10-foot emanation centered on the touched creature' (x1)
                '30-foot-radius burst' (x1)
                'a horizontal earthen or sandy surface within a 20-foot burst' (x1)
            type : string {3rd Rank.system.area.type} (5 different values)
                'burst' (x18)
                'emanation' (x9)
                'cone' (x3)
                'square' (x2)
                'line' (x1)
            value : integer {3rd Rank.system.area.value} (7 different values)
                20 (x11)
                10 (x9)
                30 (x6)
                15 (x3)
                5 (x2)
                60 (x1)
                120 (x1)
        cost : object {3rd Rank.system.cost}
            value : string {3rd Rank.system.cost.value} (2 different values)
                '' (x148)
                'oils worth 3 gp' (x1)
        counteraction : boolean {3rd Rank.system.counteraction} (2 different values)
            False (x141)
            True (x8)
        damage : object {3rd Rank.system.damage}
            [0] : object {3rd Rank.system.damage.0}
                applyMod : boolean {3rd Rank.system.damage.0.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.0.formula} (10 different values)
                    '6d6' (x5)
                    '3d4' (x2)
                    '5d6' (x2)
                    '4d6' (x1)
                    '1d6' (x1)
                    '4d12' (x1)
                    '3d6' (x1)
                    '1d8' (x1)
                    '2d6' (x1)
                    '3d8' (x1)
                kinds : array<string> {3rd Rank.system.damage.0.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.0.kinds.[]} (2 different values)
                        'damage' (x15)
                        'healing' (x1)
                [materials] : array<> {3rd Rank.system.damage.0.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.0.type} (9 different values)
                    'mental' (x4)
                    'bludgeoning' (x3)
                    'fire' (x3)
                    'cold' (x1)
                    'electricity' (x1)
                    'untyped' (x1)
                    'slashing' (x1)
                    'void' (x1)
                    'piercing' (x1)
            [0MD5xTKLlw8jZPKU] : object {3rd Rank.system.damage.0MD5xTKLlw8jZPKU}
                applyMod : boolean {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.formula} (same value: '4d6')
                kinds : array<string> {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.type} (same value: 'fire')
            [1] : object {3rd Rank.system.damage.1}
                applyMod : boolean {3rd Rank.system.damage.1.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.1.formula} (same value: '3d6')
                kinds : array<string> {3rd Rank.system.damage.1.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.1.kinds.[]} (same value: 'damage')
                [materials] : array<> {3rd Rank.system.damage.1.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.1.type} (3 different values)
                    'fire' (x1)
                    'bludgeoning' (x1)
                    'piercing' (x1)
            [1aOzFUJQMCR1aabW] : object {3rd Rank.system.damage.1aOzFUJQMCR1aabW}
                applyMod : boolean {3rd Rank.system.damage.1aOzFUJQMCR1aabW.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.formula} (same value: '6d6')
                kinds : array<string> {3rd Rank.system.damage.1aOzFUJQMCR1aabW.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.1aOzFUJQMCR1aabW.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.type} (same value: 'piercing')
            [1kBezKdL9iXSMfzn] : object {3rd Rank.system.damage.1kBezKdL9iXSMfzn}
                applyMod : boolean {3rd Rank.system.damage.1kBezKdL9iXSMfzn.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.formula} (same value: '4d8')
                kinds : array<string> {3rd Rank.system.damage.1kBezKdL9iXSMfzn.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.1kBezKdL9iXSMfzn.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.type} (same value: 'bludgeoning')
            [31ztnkdh2g12fivc] : object {3rd Rank.system.damage.31ztnkdh2g12fivc}
                applyMod : boolean {3rd Rank.system.damage.31ztnkdh2g12fivc.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.31ztnkdh2g12fivc.formula} (same value: '1d8')
                kinds : array<string> {3rd Rank.system.damage.31ztnkdh2g12fivc.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.31ztnkdh2g12fivc.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.31ztnkdh2g12fivc.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.31ztnkdh2g12fivc.type} (same value: 'vitality')
            [9lBbiFhEGXB6Gu6a] : object {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a}
                applyMod : boolean {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.formula} (same value: '2d8')
                kinds : array<string> {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.type} (same value: 'mental')
            [9oaina411wu1igyn] : object {3rd Rank.system.damage.9oaina411wu1igyn}
                applyMod : boolean {3rd Rank.system.damage.9oaina411wu1igyn.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.9oaina411wu1igyn.formula} (same value: '1d8')
                kinds : array<string> {3rd Rank.system.damage.9oaina411wu1igyn.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.9oaina411wu1igyn.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.9oaina411wu1igyn.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.9oaina411wu1igyn.type} (same value: 'spirit')
            [DzJpYMdE0NBqqQXM] : object {3rd Rank.system.damage.DzJpYMdE0NBqqQXM}
                applyMod : boolean {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.formula} (same value: '4d6')
                kinds : array<string> {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.type} (same value: 'poison')
            [H4xhI890A9oH0hSx] : object {3rd Rank.system.damage.H4xhI890A9oH0hSx}
                applyMod : boolean {3rd Rank.system.damage.H4xhI890A9oH0hSx.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.H4xhI890A9oH0hSx.formula} (same value: '4d6')
                kinds : array<string> {3rd Rank.system.damage.H4xhI890A9oH0hSx.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.H4xhI890A9oH0hSx.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.H4xhI890A9oH0hSx.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.H4xhI890A9oH0hSx.type} (same value: 'untyped')
            [UeqA2WmETFphNSgC] : object {3rd Rank.system.damage.UeqA2WmETFphNSgC}
                applyMod : boolean {3rd Rank.system.damage.UeqA2WmETFphNSgC.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.UeqA2WmETFphNSgC.formula} (same value: '4d6')
                kinds : array<string> {3rd Rank.system.damage.UeqA2WmETFphNSgC.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.UeqA2WmETFphNSgC.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.UeqA2WmETFphNSgC.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.UeqA2WmETFphNSgC.type} (same value: 'slashing')
            [Zni2ysVqFC6plPs7] : object {3rd Rank.system.damage.Zni2ysVqFC6plPs7}
                applyMod : boolean {3rd Rank.system.damage.Zni2ysVqFC6plPs7.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.formula} (same value: '6d4')
                kinds : array<string> {3rd Rank.system.damage.Zni2ysVqFC6plPs7.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.Zni2ysVqFC6plPs7.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.type} (same value: 'bludgeoning')
            [bVVua6iV5Q7ktuiB] : object {3rd Rank.system.damage.bVVua6iV5Q7ktuiB}
                applyMod : boolean {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.formula} (same value: '3d10')
                kinds : array<string> {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.type} (same value: 'bludgeoning')
            [eJfn85qIm5CZi3Au] : object {3rd Rank.system.damage.eJfn85qIm5CZi3Au}
                applyMod : boolean {3rd Rank.system.damage.eJfn85qIm5CZi3Au.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.formula} (same value: '2d10')
                kinds : array<string> {3rd Rank.system.damage.eJfn85qIm5CZi3Au.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.eJfn85qIm5CZi3Au.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.type} (same value: 'mental')
            [h5zzrh1xmy9k57m6] : object {3rd Rank.system.damage.h5zzrh1xmy9k57m6}
                applyMod : boolean {3rd Rank.system.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.formula} (same value: '2d6')
                kinds : array<string> {3rd Rank.system.damage.h5zzrh1xmy9k57m6.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.h5zzrh1xmy9k57m6.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.type} (same value: 'fire')
            [j2ds5suvw51ucg4c] : object {3rd Rank.system.damage.j2ds5suvw51ucg4c}
                applyMod : boolean {3rd Rank.system.damage.j2ds5suvw51ucg4c.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.j2ds5suvw51ucg4c.formula} (same value: '2d10')
                kinds : array<string> {3rd Rank.system.damage.j2ds5suvw51ucg4c.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.j2ds5suvw51ucg4c.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.j2ds5suvw51ucg4c.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.j2ds5suvw51ucg4c.type} (same value: 'fire')
            [pEPeRZBo0RPvHAd9] : object {3rd Rank.system.damage.pEPeRZBo0RPvHAd9}
                applyMod : boolean {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.formula} (same value: '4d6')
                kinds : array<string> {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.type} (same value: 'untyped')
            [pUo5MJsp9Gefqth4] : object {3rd Rank.system.damage.pUo5MJsp9Gefqth4}
                applyMod : boolean {3rd Rank.system.damage.pUo5MJsp9Gefqth4.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.formula} (same value: '3d10')
                kinds : array<string> {3rd Rank.system.damage.pUo5MJsp9Gefqth4.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.pUo5MJsp9Gefqth4.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.type} (same value: 'bludgeoning')
            [ptca9SPN1Z5wzfrG] : object {3rd Rank.system.damage.ptca9SPN1Z5wzfrG}
                applyMod : boolean {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.formula} (same value: '3d6')
                kinds : array<string> {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.type} (same value: 'slashing')
            [q8ptrzvf1kb0ms3q] : object {3rd Rank.system.damage.q8ptrzvf1kb0ms3q}
                applyMod : boolean {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.formula} (same value: '4d6')
                kinds : array<string> {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.type} (same value: 'poison')
            [rcaspoacHgRYSM72] : object {3rd Rank.system.damage.rcaspoacHgRYSM72}
                applyMod : boolean {3rd Rank.system.damage.rcaspoacHgRYSM72.applyMod} (same value: False)
                category : string {3rd Rank.system.damage.rcaspoacHgRYSM72.category} (same value: 'splash')
                formula : string {3rd Rank.system.damage.rcaspoacHgRYSM72.formula} (same value: '1d4')
                kinds : array<string> {3rd Rank.system.damage.rcaspoacHgRYSM72.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.rcaspoacHgRYSM72.kinds.[]} (same value: 'damage')
                materials : array<> {3rd Rank.system.damage.rcaspoacHgRYSM72.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.rcaspoacHgRYSM72.type} (same value: 'sonic')
            [xiuuffbu1j9b54eq] : object {3rd Rank.system.damage.xiuuffbu1j9b54eq}
                applyMod : boolean {3rd Rank.system.damage.xiuuffbu1j9b54eq.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.xiuuffbu1j9b54eq.formula} (same value: '2d4')
                kinds : array<string> {3rd Rank.system.damage.xiuuffbu1j9b54eq.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.xiuuffbu1j9b54eq.kinds.[]} (same value: 'healing')
                materials : array<> {3rd Rank.system.damage.xiuuffbu1j9b54eq.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {3rd Rank.system.damage.xiuuffbu1j9b54eq.type} (same value: 'untyped')
            [z4vh7m14o6f2hazs] : object {3rd Rank.system.damage.z4vh7m14o6f2hazs}
                applyMod : boolean {3rd Rank.system.damage.z4vh7m14o6f2hazs.applyMod} (same value: False)
                [category] : empty
                formula : string {3rd Rank.system.damage.z4vh7m14o6f2hazs.formula} (same value: '5d6')
                kinds : array<string> {3rd Rank.system.damage.z4vh7m14o6f2hazs.kinds}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.z4vh7m14o6f2hazs.kinds.[]} (same value: 'damage')
                materials : array<string> {3rd Rank.system.damage.z4vh7m14o6f2hazs.materials}
                    Length: min=1 max=1
                    Value type: string {3rd Rank.system.damage.z4vh7m14o6f2hazs.materials.[]} (same value: 'silver')
                type : string {3rd Rank.system.damage.z4vh7m14o6f2hazs.type} (same value: 'cold')
        description : object {3rd Rank.system.description}
            value : string {3rd Rank.system.description.value} (all different values)
        duration : object {3rd Rank.system.duration}
            sustained : boolean {3rd Rank.system.duration.sustained} (2 different values)
                False (x126)
                True (x23)
            value : string {3rd Rank.system.duration.value} (21 different values)
        [heightening] : object {3rd Rank.system.heightening}
            [area] : integer {3rd Rank.system.heightening.area} (2 different values)
                0 (x6)
                5 (x1)
            [damage] : object {3rd Rank.system.heightening.damage}
                [0] : string {3rd Rank.system.heightening.damage.0} (5 different values)
                    '2d6' (x8)
                    '1d6' (x3)
                    '1d4' (x2)
                    '1d8' (x2)
                    '1d12' (x1)
                [1] : string {3rd Rank.system.heightening.damage.1} (same value: '1d6')
                [1aOzFUJQMCR1aabW] : string {3rd Rank.system.heightening.damage.1aOzFUJQMCR1aabW} (same value: '2d6')
                [1kBezKdL9iXSMfzn] : string {3rd Rank.system.heightening.damage.1kBezKdL9iXSMfzn} (same value: '4d8')
                31ztnkdh2g12fivc : string {3rd Rank.system.heightening.damage.31ztnkdh2g12fivc} (same value: '1d8')
                [0MD5xTKLlw8jZPKU] : string {3rd Rank.system.heightening.damage.0MD5xTKLlw8jZPKU} (same value: '2d6')
                [9lBbiFhEGXB6Gu6a] : string {3rd Rank.system.heightening.damage.9lBbiFhEGXB6Gu6a} (same value: '1d8')
                [DzJpYMdE0NBqqQXM] : string {3rd Rank.system.heightening.damage.DzJpYMdE0NBqqQXM} (same value: '2d6')
                [H4xhI890A9oH0hSx] : string {3rd Rank.system.heightening.damage.H4xhI890A9oH0hSx} (same value: '1d6')
                [UeqA2WmETFphNSgC] : string {3rd Rank.system.heightening.damage.UeqA2WmETFphNSgC} (same value: '2d6')
                9oaina411wu1igyn : string {3rd Rank.system.heightening.damage.9oaina411wu1igyn} (same value: '1d8')
                [Zni2ysVqFC6plPs7] : string {3rd Rank.system.heightening.damage.Zni2ysVqFC6plPs7} (same value: '1d4')
                [bVVua6iV5Q7ktuiB] : string {3rd Rank.system.heightening.damage.bVVua6iV5Q7ktuiB} (same value: '1d10')
                [eJfn85qIm5CZi3Au] : string {3rd Rank.system.heightening.damage.eJfn85qIm5CZi3Au} (same value: '1d10')
                [j2ds5suvw51ucg4c] : string {3rd Rank.system.heightening.damage.j2ds5suvw51ucg4c} (same value: '1d10')
                [pEPeRZBo0RPvHAd9] : string {3rd Rank.system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: '1d6')
                [pUo5MJsp9Gefqth4] : string {3rd Rank.system.heightening.damage.pUo5MJsp9Gefqth4} (same value: '1d10')
                [ptca9SPN1Z5wzfrG] : string {3rd Rank.system.heightening.damage.ptca9SPN1Z5wzfrG} (same value: '2d6')
                [rcaspoacHgRYSM72] : string {3rd Rank.system.heightening.damage.rcaspoacHgRYSM72} (same value: '1d4')
                [xiuuffbu1j9b54eq] : string {3rd Rank.system.heightening.damage.xiuuffbu1j9b54eq} (same value: '1d4')
                [z4vh7m14o6f2hazs] : string {3rd Rank.system.heightening.damage.z4vh7m14o6f2hazs} (same value: '2d6')
            [interval] : integer {3rd Rank.system.heightening.interval} (3 different values)
                1 (x26)
                2 (x9)
                3 (x2)
            [levels] : object {3rd Rank.system.heightening.levels}
                [4] : object {3rd Rank.system.heightening.levels.4}
                    [target] : object {3rd Rank.system.heightening.levels.4.target}
                        value : string {3rd Rank.system.heightening.levels.4.target.value} (2 different values)
                            '10 creatures you know by name and have met in person' (x1)
                            '10 creatures' (x1)
                    damage : object {3rd Rank.system.heightening.levels.4.damage}
                        h5zzrh1xmy9k57m6 : object {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6}
                            applyMod : boolean {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False)
                            [category] : empty
                            formula : string {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.formula} (same value: '3d6')
                            materials : array<> {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.type} (same value: 'fire')
                [5] : object {3rd Rank.system.heightening.levels.5}
                    [target] : object {3rd Rank.system.heightening.levels.5.target}
                        value : string {3rd Rank.system.heightening.levels.5.target.value} (2 different values)
                            '1 specific object or type of object, or a specific creature or ancestry' (x1)
                            '6 creatures or objects' (x1)
                    range : object {3rd Rank.system.heightening.levels.5.range}
                        value : string {3rd Rank.system.heightening.levels.5.range.value} (same value: '60 feet')
                [6] : object {3rd Rank.system.heightening.levels.6}
                    target : object {3rd Rank.system.heightening.levels.6.target}
                        value : string {3rd Rank.system.heightening.levels.6.target.value} (2 different values)
                            '10 living creatures' (x1)
                            '10 creatures' (x1)
                [7] : object {3rd Rank.system.heightening.levels.7}
                    [target] : object {3rd Rank.system.heightening.levels.7.target}
                        value : string {3rd Rank.system.heightening.levels.7.target.value} (3 different values)
                            '5 creatures' (x1)
                            '6 creatures' (x1)
                            '10 creatures' (x1)
                    area : object {3rd Rank.system.heightening.levels.7.area}
                        type : string {3rd Rank.system.heightening.levels.7.area.type} (same value: 'burst')
                        value : integer {3rd Rank.system.heightening.levels.7.area.value} (same value: 30)
                [8] : object {3rd Rank.system.heightening.levels.8}
                    target : object {3rd Rank.system.heightening.levels.8.target}
                        value : string {3rd Rank.system.heightening.levels.8.target.value} (same value: '5 creatures')
                [9] : object {3rd Rank.system.heightening.levels.9}
                    area : object {3rd Rank.system.heightening.levels.9.area}
                        type : string {3rd Rank.system.heightening.levels.9.area.type} (same value: 'burst')
                        value : integer {3rd Rank.system.heightening.levels.9.area.value} (same value: 40)
            [type] : string {3rd Rank.system.heightening.type} (2 different values)
                'interval' (x37)
                'fixed' (x12)
        level : object {3rd Rank.system.level}
            value : integer {3rd Rank.system.level.value} (same value: 3)
        [overlays] : object {3rd Rank.system.overlays}
            [Fs08rHTZAfROKKzu] : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu}
                _id : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu._id} (same value: 'Fs08rHTZAfROKKzu')
                name : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.name} (same value: 'Crisis of Faith (Vs. Divine)')
                overlayType : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: 'override')
                sort : integer {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
                system : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system}
                    damage : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage}
                        0 : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
                            formula : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: '6d8')
                    heightening : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening}
                        damage : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
                            0 : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: '2d8')
            QDQIFtc8RxaD9iS7 : object {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7}
                _id : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7._id} (same value: 'QDQIFtc8RxaD9iS7')
                name : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.name} (same value: 'Positive Attunement (Healing)')
                overlayType : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.overlayType} (same value: 'override')
                sort : integer {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.sort} (same value: 1)
                system : object {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.system}
            kHaktf2Oiv8TRiCV : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV}
                _id : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV._id} (same value: 'kHaktf2Oiv8TRiCV')
                name : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.name} (same value: 'Positive Attunement (Damage)')
                overlayType : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.overlayType} (same value: 'override')
                sort : integer {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.sort} (same value: 2)
                system : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system}
                    damage : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage}
                        0 : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0}
                            [category] : empty
                            kinds : array<string> {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds.[]} (same value: 'damage')
                            type : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.type} (same value: 'vitality')
                    defense : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense}
                        save : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save}
                            basic : boolean {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.basic} (same value: False)
                            statistic : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.statistic} (same value: 'will')
            [m962exgm87kqsyrm] : object {3rd Rank.system.overlays.m962exgm87kqsyrm}
                _id : string {3rd Rank.system.overlays.m962exgm87kqsyrm._id} (same value: 'm962exgm87kqsyrm')
                overlayType : string {3rd Rank.system.overlays.m962exgm87kqsyrm.overlayType} (same value: 'override')
                sort : integer {3rd Rank.system.overlays.m962exgm87kqsyrm.sort} (same value: 2)
                system : object {3rd Rank.system.overlays.m962exgm87kqsyrm.system}
                    time : object {3rd Rank.system.overlays.m962exgm87kqsyrm.system.time}
                        value : string {3rd Rank.system.overlays.m962exgm87kqsyrm.system.time.value} (same value: '3')
            [noPVUX8Ocln52MKm] : object {3rd Rank.system.overlays.noPVUX8Ocln52MKm}
                _id : string {3rd Rank.system.overlays.noPVUX8Ocln52MKm._id} (same value: 'noPVUX8Ocln52MKm')
                overlayType : string {3rd Rank.system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: 'override')
                sort : integer {3rd Rank.system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
                system : object {3rd Rank.system.overlays.noPVUX8Ocln52MKm.system}
            [px0sdwr4arjpycne] : object {3rd Rank.system.overlays.px0sdwr4arjpycne}
                _id : string {3rd Rank.system.overlays.px0sdwr4arjpycne._id} (same value: 'px0sdwr4arjpycne')
                overlayType : string {3rd Rank.system.overlays.px0sdwr4arjpycne.overlayType} (same value: 'override')
                sort : integer {3rd Rank.system.overlays.px0sdwr4arjpycne.sort} (same value: 1)
                system : object {3rd Rank.system.overlays.px0sdwr4arjpycne.system}
                    time : object {3rd Rank.system.overlays.px0sdwr4arjpycne.system.time}
                        value : string {3rd Rank.system.overlays.px0sdwr4arjpycne.system.time.value} (same value: '2')
            [yamv3l9tw0na3g2h] : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h}
                _id : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h._id} (same value: 'yamv3l9tw0na3g2h')
                name : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.name} (same value: 'Elemental Annihilation Wave (2 Rounds)')
                overlayType : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.overlayType} (same value: 'override')
                sort : integer {3rd Rank.system.overlays.yamv3l9tw0na3g2h.sort} (same value: 3)
                system : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system}
                    area : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.area}
                        value : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.area.value} (same value: '60')
                    time : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.time}
                        value : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.time.value} (same value: '2 rounds')
        publication : object {3rd Rank.system.publication}
            license : string {3rd Rank.system.publication.license} (2 different values)
                'OGL' (x82)
                'ORC' (x67)
            remaster : boolean {3rd Rank.system.publication.remaster} (2 different values)
                True (x84)
                False (x65)
            title : string {3rd Rank.system.publication.title} (33 different values)
        range : object {3rd Rank.system.range}
            value : string {3rd Rank.system.range.value} (14 different values)
        requirements : string {3rd Rank.system.requirements} (same value: '')
        rules : ignored (Foundry rules object) {3rd Rank.system.rules}
        target : object {3rd Rank.system.target}
            value : string {3rd Rank.system.target.value} (39 different values)
        time : object {3rd Rank.system.time}
            value : string {3rd Rank.system.time.value} (8 different values)
                '2' (x90)
                '3' (x25)
                '1 minute' (x13)
                '10 minutes' (x7)
                'reaction' (x6)
                '1' (x5)
                '1 to 3' (x2)
                '2 to 2 rounds' (x1)
        traits : object {3rd Rank.system.traits}
            rarity : string {3rd Rank.system.traits.rarity} (3 different values)
                'common' (x99)
                'uncommon' (x38)
                'rare' (x12)
            traditions : array<string> {3rd Rank.system.traits.traditions}
                Length: min=1 max=4
                Value type: string {3rd Rank.system.traits.traditions.[]} (4 different values)
                    'arcane' (x105)
                    'occult' (x89)
                    'primal' (x79)
                    'divine' (x52)
            value : array<string> {3rd Rank.system.traits.value}
                Length: min=1 max=7
                Value type: string {3rd Rank.system.traits.value.[]} (49 different values)
            [selected] : mixed
                object {3rd Rank.system.traits.selected}
                    conjuration : string {3rd Rank.system.traits.selected.conjuration} (same value: 'Conjuration')
                    incapacitation : string {3rd Rank.system.traits.selected.incapacitation} (same value: 'Incapacitation')
                array<> {3rd Rank.system.traits.selected}
                    Length: min=0 max=0
                    Value type: empty
        [defense] : object {3rd Rank.system.defense}
            [passive] : object {3rd Rank.system.defense.passive}
                statistic : string {3rd Rank.system.defense.passive.statistic} (same value: 'ac')
            [save] : object {3rd Rank.system.defense.save}
                basic : boolean {3rd Rank.system.defense.save.basic} (2 different values)
                    False (x47)
                    True (x16)
                statistic : string {3rd Rank.system.defense.save.statistic} (3 different values)
                    'will' (x28)
                    'reflex' (x18)
                    'fortitude' (x17)
        [ritual] : empty
    type : string {3rd Rank.type} (same value: 'spell')